MinecraftEdu World Library

Hour of Code World for ComputerCraftEdu

Ages 5-18+
Published by MinecraftTeachr  •  Posted 482 days ago
Players will meet and customize their very own programmable turtle and then use it to complete a basic set of challenges. This world was designed as an activity to be part of the Hour of Code movement by Code.org.
Technology > Computer Science - Introduction to Coding
Average: 3.3 (4 votes)
World Details and Requirements
Created by: Joel Levin
World version:
Supported MinecraftEdu Versions: 1.7.10
World Type: Mission Based, Puzzle
Tags: Coding, Computer Science, Programming, Computational Thinking, ComputerCraftEdu, computercraft, Hour of Code

Required MinecraftEdu Hosted Mods

You can obtain these mods using the MinecraftEdu Launcher
  • computercraftedu


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External Video: 
Introduction to ComputerCraftEdu Hour of Code

Please visit http://hourofcode.minecraftedu.com/ for:

  • Description of the challenges
  • Tutorial videos
  • A printable offline boardgame to reinforce concepts
  • Instructions for home use (non-MinecraftEdu)
  • more!


This is fantastic - we are planning to run our first Hour of Code with our grade 8 students on Dec. 18th (I know, it's outside of the week, but it was the day that works best!) I am very excited to have a variety of activities for them to try - stuff from the Hour of Code website, turtles in MinecraftEDU, and also the offline boardgame! We're going to have such a great time :-)

Hi there, this is exciting! I downloaded the world file, but I don't spawn in to the turtle area. Do you have the coordinates to the starting point?

Hmm, that's strange. It makes me think something else is going wrong. But here's the spawn point you should be starting at: -315, 90, -115 Give that a try and let me know!

I tried it today with my after-school club, and we ran into some issues with the computer program discs. Computer discs kept showing up on other students' screens, so they were unable to run any programs since their commands kept getting accidentally deleted by someone else. When we tried renaming each student's disc differently, we still ran into glitches. Commands wouldn't stay in their spots and wouldn't save.

Ugh, there were some problems with the first version of the map I uploaded. When did you download the map? I updated a new version yesterday. Easy way to tell: Were the turtles already placed in the map? Or did students need to push a button to get a turtle?

I saw your message about re-uploading, so I downloaded the revised version and did see a turtle in each student's area. However, the problem with discs showing up on other student's screens was still present. I suppose I can give them a turtle and disc through the teacher menu. Would that solve the problem? Haven't tested it yet. Also, students were digging with their avatars instead of getting the turtle to dig the dirt for them. Many missed the point of the exercise, even though I went over the instructions. Is there a way to use materials that only a turtle can dig so students don't get tempted to dig themselves? What if there was bedrock instead of dirt? Would that eliminate the possibility of students not using their turtles to dig?

Ok, I did this with my Minecraft Mondays club this past Monday. I downloaded the map on Monday as well. I went through it with 20 students, simultaneously. We didn't have any spawn issues, as all students spawned up on top of that platform, went down the stairs, and arrived at the teleports to take them to their programming section. The map is very well made, and high quality. There were a few issues we ran into. First, there are no instructions within the game, none. All the instructions are in videos on the http://hourofcode.minecraftedu.com/ website. So students have to either go back and forth, from MinecraftEDU to the website, just to watch the video to see the instructions for each section of the map. There needs to be instructions within the game to tell the students what they are supposed to be accomplishing. Or, a hard copy guide they can hold in their hands that explains the challenge of each section and what they are supposed to do! I really wish there were some signs explaining what the students were supposed to do at each section. Also, having the instructions in YouTube Videos is going to be an issue for some schools, as they block Youtube on student accounts so they will never be able to watch them. The Mystery Program section, the Fourth and Fifth challenges where they are using the Repeat functions and embedding programs, was a bit confusing and somewhat stalled some of our excitement in this map. When I was telling my students what to do, they were like "What will I find when I dig down?" And I had to explain "Well, nothing, its just so you can practice the dig and repeat functions with your turtle!" That wasn't really that engaging because they want a task, a goal, a reason for doing this. I am thinking of editing this map for my class where they have to dig down, and burrow a tunnel to the end of that section, as the ONLY WAY to get to the last section (the redstone door). So maybe build a big lava pit, students have to burrow a tunnel under it, and then back up and out the other side. Of course, my students may need a ladder or something to get back out of the tunnel they burrowed, but that would be a cool feature if the turtle could build the ladder or the students could pick up a ladder before they burrow under the lava/obstacle. And if they are challenged to use the Repeat and Embedding a Program features to do this, even better! There is a section right before the Redstone Door that has wood on the ground. You can actually mine the wood. What is this section for? There are no real instructions to explain what that part is for or what students are supposed to do. Some of my students, little smarties, mined the wood, made sticks from it, made torches from the sticks, laid Redstone by the door, lit the Redstone with their torch, and the door opened. They never used the turtle or the "Set Redstone" command at all to activate the Redstone as the instructions detail. I thought this was pretty awesome for my kids to figure this out. However, they would have had to use the Turtle's "Set Redstone" command if it weren't for the wood on the ground right before that final section. Very good map, but in my opinion, just needs a couple of updates to be the best it can be! Thanks so much for sharing this and embracing the National Hour of Code.

I receive "Program Error" when I press on most of the keys on the turtle; where should I begin debugging.

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